
investiGaming › Tags › Self Efficacy
Makrakis, Vasilios (1993)
Computers & Education, v.20 n.2, p.191-198, March 1993,
http://dx.doi.org/10.1016/0360-1315(93)90087-Y
Synopsis:
Used a series of regression analyses to examine gender differences in perception of computer self-efficacy and equality in computer competence, and the factors that might influence these perceptions among 15-yr-old Japanese students.
Keywords:
journal, Japan, self efficacy, computer skills, high school
Full Text: Yes | Abstract: Yes | Highlights: Yes
Turkle, Sherry (1988)
Technology and women’s voices: Keeping in touch, Routledge & Paul Kegan (New York and London), pp 41-61
Synopsis:
Looks at the social construction of the computer as a male domain through the eyes of women who have come to see something important about themselves in terms of what computers are not.
Keywords:
Book, computer skills, what women want, femininity, self efficacy
Full Text: Yes | Abstract: Yes
Witkowski, Emma (2006)
EDU-ART
Synopsis:
Young women in Danish schools between the ages of 13 and 19, teachers, and computer technology laboratory leaders were interviewed about computer technology.
Keywords:
Denmark, case study, gender stereotypes, computer skills, IT careers, gaming culture, empowerment, self efficacy, high school, media literacy
Full Text: Yes | Abstract: Yes | Highlights: Yes