investiGaming - Research Findings on Gender and Games

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investiGaming is a publication of the Serious Game Design group in the Department of Telecommunication, Information Studies, and Media at Michigan State University, 2007-2009

This gateway is partially supported by grant 0631771 from the National Science Foundation.

The opinions expressed are those of the authors and do not represent Michigan State University or the National Science Foundation.

Investigaming tag: Psychology

investiGaming ›  Tags ›  Psychology


Bradley, M and Lang, P (2000)


In R. D. Lane and L Nadel (Eds) Cognitive Neuroscience of Emotion, 242-276, London Oxford Press

Synopsis:

Presents studies done on the differences of physiological reactions to emotional stimuli in men and women.

Keywords:

book, chapter, psychology

Full Text: No | Abstract: Yes


De Backer, Charlotte, Larson, Christina, and Cosmides, Leda (2007)


International Communication Association Conference, San Francisco

Synopsis:

Attempts to discredit the claim that gossip helps to cement early-stage friendships by using levels of cooperation in a social dilemma game as a proxy to measure social bonding between two people.

Keywords:

psychology, experiment, cooperation, conference

Full Text: No | Abstract: Yes


International Hobo (2004)


http://www.ihobo.com/articles/

Synopsis:

Over 400 gamers were surveyed using the Myers-Briggs personality test. Four player type clusters were identified and gaming behaviors for each type and subtype were described.

Keywords:

psychology, game design, survey, player types

Full Text: No | Abstract: Yes | Highlights: Yes


Isbister, K. (2006)


Better Game Characters by Design, pp 107-133, San Francisco, CA: Morgan Kaufmann.

Keywords:

book, chapter, avatars, psychology, NPCs

Full Text: Yes | Abstract: Yes


Jansz, Jeroen (2005)


Communication Theory, Volume 15 Issue 3 Page 219-241, August

Synopsis:

Proposes a theoretical explanation for the popularity of violent video games among adolescent male gamers relating media and emotion.

Keywords:

journal, high school, violence, masculinity, aggression, psychology

Full Text: Yes | Abstract: Yes | Highlights: Yes


Lee, Eun-Ju (2008)


Journal of Communication

Synopsis:

A study posed computers as male or female characters/social actors, and studied whether people responded to them differently depending on the gender.

Keywords:

Academia, experiment, journal, gender identity, NPCs, trivia games

Full Text: Yes | Abstract: Yes | Highlights: Yes


Mikulincer, Mario and Gail Goodman, Eds. (2006)


International Press Publication, Inc., http://www.ippbooks.com/store/Dynamics-of-Romantic-Love-Attachment-Caregiving-and-Sex-2006-p-20506.html

Synopsis:

Explorations of romantic love drawing on theories about attachment, interdependence, and self-expansion.

Keywords:

Book, psychology, sexuality

Full Text: Yes | Abstract: Yes


Mitchell-Young, Brian (2005)


DIGRA conference

Keywords:

case study, conference, game genres, First Person shooter, avatars, psychology

Full Text: Yes | Abstract: Yes


Mussweiler, Thomas and Jens Förster (2000)


Journal of Personality and Social Psychology. Vol 79(4), Oct 2000, pp. 507-520

Synopsis:

Four studies looked at the effects of sexual priming on men and women.

Keywords:

journal, psychology, academia, sexuality, aggression,

Full Text: Yes | Abstract: Yes | Highlights: Yes


Pickard, Jennifer and Strough, JoNell (2003)


Sex Roles, v48 issue 9-10 pp 421-432

Synopsis:

Eighty college students (40 women and 40 men, median age = 19.5 years) worked with a man and a woman on a collaborative task to see if their gender-typed behaviors changed with the sex of the team mate.

Keywords:

femininity, Masculinity , gender theories, psychology, academia, journal, gender stereotypes, adult younger

Full Text: Yes | Abstract: Yes | Highlights: Yes


Robinson-Stavely, K., & Cooper, J. (1990)


Journal of Experimental Social Psychology, 26, 168-183

Synopsis:

A two part study observing men and women measuring computer performance and anxiety levels with people in the environment.

Keywords:

academia, journal, psychology, computer skills, gaming social context

Full Text: Yes | Abstract: Yes | Highlights: Yes


Tafalla, R.J. (2007)


Journal of Applied Social Psychology, 37 (9) , 2008–2023

Synopsis:

This study examined the gender-specific cardiovascular and performance responses to playing the violent video game “DOOM” with and without the soundtrack.

Keywords:

journal, psychology, Doom, violence,

Full Text: No | Abstract: Yes | Highlights: Yes


Wang, Jiongjiong, Marc Korczykowski,, Hengyi Rao, Yong Fan, John Pluta, Ruben C. Gur, Bruce S. McEwen and John A. Detre (2007)


Social Cognitive and Affective Neuroscience 2(3):227-239; doi:10.1093/scan/nsm018

Synopsis:

In order to study the differences in how males and females cope with stress, perfusion based functional magnetic resonance imaging (fMRI) was used in order to to measure cerebral blood flow (CBF) responses to mild and moderate stress in 32 healthy people (16 males and 16 females). 

Keywords:

journal, academia, brain research, psychology,

Full Text: Yes | Abstract: Yes


Willoughby, Teena. (2008)


Developmental Psychology, Vol 44(1) 195-204.

Synopsis:

The prevalence, frequency, and psychosocial predictors of Internet and computer game use were assessed with 803 male and 788 female adolescents across 2 time periods, 21 months apart.  At Time 1, participants were in the 9th or 10th grade; at Time 2, they were in the 11th or 12th grade.

Keywords:

journal, psychology, academic achievement, high school, internet use,

Full Text: Yes | Abstract: Yes | Highlights: Yes