
investiGaming › Tags › Parents And Gaming
American Association of University Women (AAUW) (1996)
American Association of University Women Educational Foundation: Washington, D.C.
Synopsis:
A report of a study and video on the behavior of adolescent girls.
Keywords:
academia, report, middle school, gender identity, classroom, parents and gaming, family dynamics
Full Text: Yes | Abstract: Yes | Highlights: Yes
Bickham, D,. Vandewater, E. , Huston, A., Lee, J., Caplovitz, A and Wright, J. (2003)
Media Psychology, 5(2), 103-137
Synopsis:
Data from the Child Development Supplement to the Panel Study of Income Dynamics representing 1,819 children were used in order to examine predictors of media use of children ages 1 to 12 from three ethnic groups (European America, African America, and Hispanic American).
Keywords:
academia, journal, case study, family dynamics, ethnicity, children, television viewership, parents and gaming,
Full Text: Yes | Abstract: Yes | Highlights: Yes
Dixon, shanly and Simon, Bart (2005)
DIGRA conference
Synopsis:
An ethnographic study of a small group of boys playing console games over several months was used to argue against a view of digital game space in terms of disjunctive other, parallel or virtual worlds (e.g. Foucault’s heterotopias).
Keywords:
conference, children, console, player types, gaming social context , parents and gaming, spatial cognition
Full Text: No | Abstract: Yes | Highlights: Yes
Kahne, Joseph, Middaugh, Ellen, and Chris Evans (2008)
http://www.digitallearning.macfound.org
Synopsis:
A phone survey of 1,102 young persons in the United States aged 12 to 17 conducted by Pew Internet and American Life Project in order to explore the link between video games and civic engagement.
Keywords:
survey, report, high school, player demographics, game genres, digital divide, parents and gaming , gaming social context, co play, family dynamics, civic engagement, learning, Internet use
Full Text: Yes | Abstract: Yes | Highlights: Yes
Lenhart, Amanda; Kahn, Joseph, Middaugh, Ellen, etc (2008)
Pew Internet & American Life Project: Washington D.C.
Synopsis:
Telephone interviews of 1102 12- to 17-year-olds and their parents in were analyzed in order to determine which teens are playing games, the games and equipment they are using, the social context of their play, and the role of parents and parental monitoring regarding games.
Keywords:
academia, survey, report, high school, civic engagement, gaming culture, game genres, player demographics, gaming social context, parents and gaming
Full Text: Yes | Abstract: Yes | Highlights: Yes
Rideout, Victoria, Vandewater, Elizabeth, and Wartella, Ellen (2003)
A Kaiser Family Foundation Report,
http://www.kff.org/entmedia/3378.cfm
Synopsis:
A national study of more than 1,000 parents of children ages six months through six years were studied in order to help understand the implications that the explosion of electronic media marketed directly at this age group has had on young people’s lives.
Keywords:
report, children, preschool, television viewership, computer skills, parents and gaming
Full Text: Yes | Abstract: Yes | Highlights: Yes
Smith, Lola B. (2000)
Meridian: A Middle School Computer Technologies Journal, v3 n2 Sum 2000
Synopsis:
Twelve women in technology careers were interviewed about their experiences and observed, to determine what motivated them to enter the careers.
Keywords:
journal, it careers, case study, family dynamics, parents and gaming
Full Text: Yes | Abstract: Yes | Highlights: Yes
Walkerdine, Valerie (2007)
Palgrave Macmillan; First Edition
Synopsis:
Book explores a number of debates about young children and multimedia, with particular reference to video games.
Keywords:
book, children ,violence, parents and gaming,
Full Text: Yes | Abstract: Yes