investiGaming - Research Findings on Gender and Games

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investiGaming is a publication of the Serious Game Design group in the Department of Telecommunication, Information Studies, and Media at Michigan State University, 2007-2009

This gateway is partially supported by grant 0631771 from the National Science Foundation.

The opinions expressed are those of the authors and do not represent Michigan State University or the National Science Foundation.

Investigaming tag: Parents And Gaming

investiGaming ›  Tags ›  Parents And Gaming


American Association of University Women (AAUW) (1996)


American Association of University Women Educational Foundation: Washington, D.C.

Synopsis:

A report of a study and video on the behavior of adolescent girls.

Keywords:

academia, report, middle school, gender identity, classroom, parents and gaming, family dynamics

Full Text: Yes | Abstract: Yes | Highlights: Yes


Bickham, D,. Vandewater, E. , Huston, A., Lee, J., Caplovitz, A and Wright, J. (2003)


Media Psychology, 5(2), 103-137

Synopsis:

Data from the Child Development Supplement to the Panel Study of Income Dynamics representing 1,819 children were used in order to examine predictors of media use of children ages 1 to 12 from three ethnic groups (European America, African America, and Hispanic American). 

Keywords:

academia, journal, case study, family dynamics, ethnicity, children, television viewership, parents and gaming,

Full Text: Yes | Abstract: Yes | Highlights: Yes


Dixon, shanly and Simon, Bart (2005)


DIGRA conference

Synopsis:

An ethnographic study of a small group of boys playing console games over several months was used to argue against a view of digital game space in terms of disjunctive other, parallel or virtual worlds (e.g. Foucault’s heterotopias). 

Keywords:

conference, children, console, player types, gaming social context , parents and gaming, spatial cognition

Full Text: No | Abstract: Yes | Highlights: Yes


Kahne, Joseph, Middaugh, Ellen, and Chris Evans (2008)


http://www.digitallearning.macfound.org

Synopsis:

A phone survey of 1,102 young persons in the United States aged 12 to 17 conducted by Pew Internet and American Life Project in order to explore the link between video games and civic engagement.

Keywords:

survey, report, high school, player demographics, game genres, digital divide, parents and gaming , gaming social context, co play, family dynamics, civic engagement, learning, Internet use

Full Text: Yes | Abstract: Yes | Highlights: Yes


Lenhart, Amanda; Kahn, Joseph, Middaugh, Ellen, etc (2008)


Pew Internet & American Life Project: Washington D.C.

Synopsis:

Telephone interviews of 1102 12- to 17-year-olds and their parents in were analyzed in order to determine which teens are playing games, the games and equipment they are using, the social context of their play, and the role of parents and parental monitoring regarding games.

Keywords:

academia, survey, report, high school, civic engagement, gaming culture, game genres, player demographics, gaming social context, parents and gaming

Full Text: Yes | Abstract: Yes | Highlights: Yes


Rideout, Victoria, Vandewater, Elizabeth, and Wartella, Ellen (2003)


A Kaiser Family Foundation Report, http://www.kff.org/entmedia/3378.cfm

Synopsis:

A national study of more than 1,000 parents of children ages six months through six years were studied in order to help understand the implications that the explosion of electronic media marketed directly at this age group has had on young people’s lives.

Keywords:

report, children, preschool, television viewership, computer skills, parents and gaming

Full Text: Yes | Abstract: Yes | Highlights: Yes


Smith, Lola B. (2000)


Meridian: A Middle School Computer Technologies Journal, v3 n2 Sum 2000

Synopsis:

Twelve women in technology careers were interviewed about their experiences and observed, to determine what motivated them to enter the careers.

Keywords:

journal, it careers, case study, family dynamics, parents and gaming

Full Text: Yes | Abstract: Yes | Highlights: Yes


Walkerdine, Valerie (2007)


Palgrave Macmillan; First Edition

Synopsis:

Book explores a number of debates about young children and multimedia, with particular reference to video games.

Keywords:

book, children ,violence, parents and gaming,

Full Text: Yes | Abstract: Yes