
investiGaming › Tags › Npcs
Barlett, Christopher P. and Richard J. Harris (2008)
Sex Roles Volume 59, Numbers 7-8
Keywords:
academia, experiment, journal, psychology, gender identity, npcs, masculinity, femininity , avatars
Full Text: Yes | Abstract: Yes | Highlights: Yes
Downs, E. and Smith, S. (2005)
Paper presented at: The 55th annual conference of the International Association of Communication
Synopsis:
A content analysis of 60 top-selling video games, and 489 characters in them, for gender and hypersexuality.
Keywords:
conference, case study, sexuality, console games, psychology, NPCs, avatars
Full Text: Yes | Abstract: Yes | Highlights: Yes
Downs, Edward and Stacy Smith (2009)
Sex Roles, Online First,
http://www.springerlink.com.proxy2.cl.msu.edu/content/1646t34676837317/?p=16549da27d814aa797fa57186f10f9fb&pi=2
Synopsis:
Content analysis of 60 video games including 489 separate characters, from 2003.
Keywords:
sexuality, academic, journal, content analysis, gender stereotypes
Full Text: No | Abstract: Yes
Grimes Sara M. (2003)
DIGRA conference 2003 (
http://www.digra.org/dl/)
Keywords:
conference, action games, rpg, avatars, sexuality, gender stereotypes, npcs
Full Text: Yes | Abstract: Yes
Hamm, Shaylyn (2009)
Southern Methodist University MA project
Synopsis:
This field review explores the aesthetics of female game characters and different ways that they can be designed.
Keywords:
gender stereotypes, sexuality, NPCs
Full Text: Yes | Abstract: Yes
Heeter, Carrie, Egidio, Rhonda, Mishra, Punya, Winn, Brian and Winn, Jillian (2009)
Games and Culture, Vol. 4, No. 1, 74-100
Synopsis:
A three year study , with a content analysis of games envisioned by 5th and 8th graders, followed by a survey of students in the same age range reacting to video promos representing these envisioned games.
Keywords:
academia, journal, game design, survey, experiment, children middle school, girls designing games, gender inclusive, violence, avatars, humor, npcs, storytelling, genre educational games, Halo
Full Text: Yes | Abstract: Yes | Highlights: Yes
Isbister, K. (2006)
Better Game Characters by Design, pp 107-133, San Francisco, CA: Morgan Kaufmann.
Keywords:
book, chapter, avatars, psychology, NPCs
Full Text: Yes | Abstract: Yes
Ivory, James (2006)
MASS COMMUNICATION & SOCIETY, 2006, 9(1), 103–114
Synopsis:
A content analysis of 100 one-to-three-page reviews of popular games in Gamespot Review, looking at representations of characters and gender.
Keywords:
academia, journal, content analysis, sexuality, NPCs, avatars
Full Text: Yes | Abstract: Yes | Highlights: Yes
John, Sara (2006)
Gender and Interaction: Real and Virtual Women in a male world (
http://www.informatics.manchester.ac.uk/~antonella/gender/index.htm)
Synopsis:
A team developing computer games was studied for insight into their decisions, especially concerning gender and the creation of avatars.
Keywords:
case study, conference, gender stereotypes, avatars, NPCs, game industry, sexuality, game design, England
Full Text: Yes | Abstract: Yes | Highlights: Yes
Lee, Eun-Ju (2008)
Journal of Communication
Synopsis:
A study posed computers as male or female characters/social actors, and studied whether people responded to them differently depending on the gender.
Keywords:
Academia, experiment, journal, gender identity, NPCs, trivia games
Full Text: Yes | Abstract: Yes | Highlights: Yes
Mou, Yi; Peng, Wei (2009)
Handbook of Research on Effective Electronic Gaming in Education
Synopsis:
A review of studies of gender and racial stereotypes in portrayals of characters in video games and a content analysis of 19 popular video games.
Keywords:
academia, book, chapter, gender stereotypes, psychology, NPCs, avatars, ethnicity
Full Text: No | Abstract: Yes
Sei Jin Ko; Judd, Charles M.; Stapel, Diederik A. (2009)
Personality And Social Psychology Bulletin, vol. 35, no. 2, pp. 198-211, February
Synopsis:
An examination of whether people judge a job applicant’s competence and warmth on the basis of vocal cues.
Keywords:
academia,experiment,journal,stereotypes,game design, NPCs
Full Text: Yes | Abstract: Yes | Highlights: Yes
Williams, Dmitri, Martins, Nicole, Consalvo, Mia and Ivory, James (2009)
New Media & Society, Vol. 11, No. 5, 815-834
Synopsis:
Content analysis of the characters in 150 games looked at representation of gender, race, and age.
Keywords:
journal, academia, npcs, ethnicity
Full Text: Yes | Abstract: Yes | Highlights: Yes