investiGaming - Research Findings on Gender and Games

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investiGaming is a publication of the Serious Game Design group in the Department of Telecommunication, Information Studies, and Media at Michigan State University, 2007-2009

This gateway is partially supported by grant 0631771 from the National Science Foundation.

The opinions expressed are those of the authors and do not represent Michigan State University or the National Science Foundation.

Investigaming tag: Npcs

investiGaming ›  Tags ›  Npcs


Barlett, Christopher P. and Richard J. Harris (2008)


Sex Roles Volume 59, Numbers 7-8

Keywords:

academia, experiment, journal, psychology, gender identity, npcs, masculinity, femininity , avatars

Full Text: Yes | Abstract: Yes | Highlights: Yes


Downs, E. and Smith, S. (2005)


Paper presented at: The 55th annual conference of the International Association of Communication

Synopsis:

A content analysis of 60 top-selling video games, and 489 characters in them, for gender and hypersexuality.

Keywords:

conference, case study, sexuality, console games, psychology, NPCs, avatars

Full Text: Yes | Abstract: Yes | Highlights: Yes


Downs, Edward and Stacy Smith (2009)


Sex Roles, Online First, http://www.springerlink.com.proxy2.cl.msu.edu/content/1646t34676837317/?p=16549da27d814aa797fa57186f10f9fb&pi=2

Synopsis:

Content analysis of 60 video games including 489 separate characters, from 2003.

Keywords:

sexuality, academic, journal, content analysis, gender stereotypes

Full Text: No | Abstract: Yes


Grimes Sara M. (2003)


DIGRA conference 2003 (http://www.digra.org/dl/)

Keywords:

conference, action games, rpg, avatars, sexuality, gender stereotypes, npcs

Full Text: Yes | Abstract: Yes


Hamm, Shaylyn (2009)


Southern Methodist University MA project

Synopsis:

This field review explores the aesthetics of female game characters and different ways that they can be designed.

Keywords:

gender stereotypes, sexuality, NPCs

Full Text: Yes | Abstract: Yes


Heeter, Carrie, Egidio, Rhonda, Mishra, Punya, Winn, Brian and Winn, Jillian (2009)


Games and Culture, Vol. 4, No. 1, 74-100

Synopsis:

A three year study , with a content analysis of games envisioned by 5th and 8th graders, followed by a survey of students in the same age range reacting to video promos representing these envisioned games.

Keywords:

academia, journal, game design, survey, experiment, children middle school, girls designing games, gender inclusive, violence, avatars, humor, npcs, storytelling, genre educational games, Halo

Full Text: Yes | Abstract: Yes | Highlights: Yes


Isbister, K. (2006)


Better Game Characters by Design, pp 107-133, San Francisco, CA: Morgan Kaufmann.

Keywords:

book, chapter, avatars, psychology, NPCs

Full Text: Yes | Abstract: Yes


Ivory, James (2006)


MASS COMMUNICATION & SOCIETY, 2006, 9(1), 103–114

Synopsis:

A content analysis of 100 one-to-three-page reviews of popular games in Gamespot Review, looking at representations of characters and gender.

Keywords:

academia, journal, content analysis, sexuality, NPCs, avatars

Full Text: Yes | Abstract: Yes | Highlights: Yes


John, Sara (2006)


Gender and Interaction: Real and Virtual Women in a male world (http://www.informatics.manchester.ac.uk/~antonella/gender/index.htm)

Synopsis:

A team developing computer games was studied for insight into their decisions, especially concerning gender and the creation of avatars.

Keywords:

case study, conference, gender stereotypes, avatars, NPCs, game industry, sexuality, game design, England

Full Text: Yes | Abstract: Yes | Highlights: Yes


Lee, Eun-Ju (2008)


Journal of Communication

Synopsis:

A study posed computers as male or female characters/social actors, and studied whether people responded to them differently depending on the gender.

Keywords:

Academia, experiment, journal, gender identity, NPCs, trivia games

Full Text: Yes | Abstract: Yes | Highlights: Yes


Mou, Yi; Peng, Wei (2009)


Handbook of Research on Effective Electronic Gaming in Education

Synopsis:

A review of studies of gender and racial stereotypes in portrayals of characters in video games and a content analysis of 19 popular video games.

Keywords:

academia, book, chapter, gender stereotypes, psychology, NPCs, avatars, ethnicity

Full Text: No | Abstract: Yes


Sei Jin Ko; Judd, Charles M.; Stapel, Diederik A. (2009)


Personality And Social Psychology Bulletin, vol. 35, no. 2, pp. 198-211, February

Synopsis:

An examination of whether people judge a job applicant’s competence and warmth on the basis of vocal cues. 

Keywords:

academia,experiment,journal,stereotypes,game design, NPCs

Full Text: Yes | Abstract: Yes | Highlights: Yes


Williams, Dmitri, Martins, Nicole, Consalvo, Mia and Ivory, James (2009)


New Media & Society, Vol. 11, No. 5, 815-834

Synopsis:

Content analysis of the characters in 150 games looked at representation of gender, race, and age.

Keywords:

journal, academia, npcs, ethnicity

Full Text: Yes | Abstract: Yes | Highlights: Yes