
investiGaming › Tags › Non Gamers
Fron Janine, Fullerton Tracy, Morie Jacquelyn Ford, Pearce Celia (2007)
DIGRA conference 2007 (
http://www.digra.org/dl/)
Synopsis:
Introduces the concept of a “Hegemony of Play,” to critique the way in which technological, commercial and cultural power structures have dominated the development of the digital game and created a status quo which ignores the needs and desires of “minority” players such as women and “non-gamers.”
Keywords:
conference, game industry, non gamers,
Full Text: Yes | Abstract: Yes | Highlights: Yes
Ginn, SR, and Pickens, SJ (2005)
Percept Mot Skills. 2005 Jun;100(3 Pt 1):877-81.
Synopsis:
31 men and 59 women enrolled at a small, private church-affiliated university completed Mental Rotations Test in order to examine whether participation in different types of spatial activities would relate to women’s performance on that test.
Keywords:
journal, spatial cognition, non gamers, experiment, adults younger
Full Text: No | Abstract: Yes
Morrison, Brice (2008)
Gamasutra, November 5
Synopsis:
Brice Morrison voices his opinion about the lack of truly mature games and examines what “adulthood” for games might look like.
Keywords:
editorial, industry, media-press, non gamers, adults older
Full Text: Yes | Abstract: Yes
Quaiser-Pohl, Claudia, Geiser, Christian, and Lehmann, Wolfgang (2005)
Personality and Individual Differences
http://www2.uni-siegen.de/~fb02poh/files/WS%2005-06/PDF/PAIDII.pdf
Synopsis:
This study examined 861 German secondary-school students to determine how computer-game preference relates to mental-rotation test (MRT) performance and to gender differences.
Keywords:
journal, Germany, experiment, spatial cognition, non gamers, middle school, gender theories, player types
Full Text: No | Abstract: Yes | Highlights: Yes
Royse , Pam, Joon Lee , Baasanjav Undrahbuyan , Mark Hopson , Mia Consalvo (2007)
New Media & Society, Vol. 9, No. 4, 555-576
Synopsis:
Adult women at various levels of game consumption were studied in order to examine how individual differences in the consumption of computer games intersects with gender and how games and gender mutually constitute each other.
Keywords:
journal, gender identity, player types, non gamers, competition
Full Text: Yes | Abstract: Yes