investiGaming - Research Findings on Gender and Games

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investiGaming is a publication of the Serious Game Design group in the Department of Telecommunication, Information Studies, and Media at Michigan State University, 2007-2009

This gateway is partially supported by grant 0631771 from the National Science Foundation.

The opinions expressed are those of the authors and do not represent Michigan State University or the National Science Foundation.

Investigaming tag: Non Gamers

investiGaming ›  Tags ›  Non Gamers


Fron Janine, Fullerton Tracy, Morie Jacquelyn Ford, Pearce Celia (2007)


DIGRA conference 2007 (http://www.digra.org/dl/)

Synopsis:

Introduces the concept of a “Hegemony of Play,” to critique the way in which technological, commercial and cultural power structures have dominated the development of the digital game and created a status quo which ignores the needs and desires of “minority” players such as women and “non-gamers.”

Keywords:

conference, game industry, non gamers,

Full Text: Yes | Abstract: Yes | Highlights: Yes


Ginn, SR, and Pickens, SJ (2005)


Percept Mot Skills. 2005 Jun;100(3 Pt 1):877-81.

Synopsis:

31 men and 59 women enrolled at a small, private church-affiliated university completed Mental Rotations Test in order to examine whether participation in different types of spatial activities would relate to women’s performance on that test.

Keywords:

journal, spatial cognition, non gamers, experiment, adults younger

Full Text: No | Abstract: Yes


Morrison, Brice (2008)


Gamasutra, November 5

Synopsis:

Brice Morrison voices his opinion about the lack of truly mature games and examines what “adulthood” for games might look like.

Keywords:

editorial, industry, media-press, non gamers, adults older

Full Text: Yes | Abstract: Yes


Quaiser-Pohl, Claudia, Geiser, Christian, and Lehmann, Wolfgang (2005)


Personality and Individual Differences http://www2.uni-siegen.de/~fb02poh/files/WS%2005-06/PDF/PAIDII.pdf

Synopsis:

This study examined 861 German secondary-school students to determine how computer-game preference relates to mental-rotation test (MRT) performance and to gender differences.

Keywords:

journal, Germany, experiment, spatial cognition, non gamers, middle school, gender theories, player types

Full Text: No | Abstract: Yes | Highlights: Yes


Royse , Pam, Joon Lee , Baasanjav Undrahbuyan , Mark Hopson , Mia Consalvo (2007)


New Media & Society, Vol. 9, No. 4, 555-576

Synopsis:

Adult women at various levels of game consumption were studied in order to examine how individual differences in the consumption of computer games intersects with gender and how games and gender mutually constitute each other.

Keywords:

journal, gender identity, player types, non gamers, competition

Full Text: Yes | Abstract: Yes