investiGaming - Research Findings on Gender and Games

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investiGaming is a publication of the Serious Game Design group in the Department of Telecommunication, Information Studies, and Media at Michigan State University, 2007-2009

This gateway is partially supported by grant 0631771 from the National Science Foundation.

The opinions expressed are those of the authors and do not represent Michigan State University or the National Science Foundation.

Investigaming tag: Learning Process

investiGaming ›  Tags ›  Learning Process


Belenky, M. F. (1986)


New York: Basic Books

Synopsis:

135 interviews with women were analyzed in order to categorize, “Women’s way of knowing” into five learning perspectives: silence, received knowledge, subjective knowers, procedural knowers, and constructed knowing.  Then, traditional teaching methods were compared with these learning perspectives.

Keywords:

book, learning process, case study,

Full Text: Yes | Abstract: Yes


Daniels, H., Creese, A., Hey, V., Leonard, D., Smith, M. (2001)


Support for Learning , 16 (3), 112–116

Synopsis:

Suggests that boys experience a contradiction between the cultural messages and practices associated with masculinity (competition and individuality) and the teaching practices typical of successful primary schooling (collaboration and codependency).

Keywords:

journal, learning, classroom, gender equity, learning process

Full Text: Yes | Abstract: Yes | Highlights: Yes


de Castell, S.& Jenson, J. (2006)


Proceeding (528) Computers and Advanced Technology in Education http://www.actapress.com/PaperInfo.aspx?PaperID=28527

Synopsis:

Theoretical questions central to the re-mediation of educational knowledge and its representation are introduced and illustrated from the practical standpoint of developing one such educational computer game, “Contagion.”

Keywords:

conference, educational games, learning process, learning

Full Text: Yes | Abstract: Yes


Heeter, Carrie (2009)


Handbook of Research on Effective Electronic Gaming in Education

Synopsis:

Two studies explore the various player types found in commercial MMOs and educational games.  Study 1 examined the impact of different in-game reward schemas on player types and Study 2 compared classroom play with one child per computer versus paired play of the same educational game.

Keywords:

book, chapter, educational games, MMO, player types, learning, learning process, motivation, co play

Full Text: Yes | Abstract: Yes


Severiens, S. E., & Dam, G. T. M. Ten (1994)


Higher Education, 27(4), 487–501

Synopsis:

Reviews research on gender and learning styles of students, 18 and older, conducted after 1980.

Keywords:

academia, journal, learning process,

Full Text: Yes | Abstract: Yes


Volman, Monique (1997)


Journal of Curriculum Studies, Volume 29, Issue 3 May 1997 , pages 315 - 328

Synopsis:

Describes the impact of a new computer and information literacy course on school students in the Netherlands.

Keywords:

journal, Netherlands, classroom, gender inclusive, gender theories, case study, computer skills, learning process, media literacy

Full Text: Yes | Abstract: Yes | Highlights: Yes