investiGaming - Research Findings on Gender and Games

  • All Entries
  • Search
  • Browse Tag Cloud
  • About this Gateway
  • Submit Research
  • Contributing Editors
  • Related Links
  • RSS
  • Contact Us

NSF logo

investiGaming is a publication of the Serious Game Design group in the Department of Telecommunication, Information Studies, and Media at Michigan State University, 2007-2009

This gateway is partially supported by grant 0631771 from the National Science Foundation.

The opinions expressed are those of the authors and do not represent Michigan State University or the National Science Foundation.

Investigaming tag: Genre Casual Games

investiGaming ›  Tags ›  Genre Casual Games


Bret (2008)


Bret on Social Games

Synopsis:

Briefly lists the player demographics of the top three game developers on Facebook. 

Keywords:

blog, player demographics, casual games

Full Text: Yes | Abstract: Yes | Highlights: Yes


Dawson, C. R., A. Cragg, Taylor, C. and Toombs, B. (2007)


British Board of Film Classification (BBFC)

Synopsis:

An extensive, large qualitative study of British players between the ages of 7 and 40, including interviews and discussion groups with players, parents, professionals, and journalists examines gender differences related to what gamers like and patterns of use.

Keywords:

case study, report, England, game genres, casual games, Gaming Social Context, Player types, Motivations, what women want

Full Text: Yes | Abstract: Yes | Highlights: Yes


IDGA (2006)


International Game Developer's Association http://www.igda.org/casual/IGDA_CasualGames_Whitepaper_2006.pdf

Synopsis:

A report on casual games including a general market overview, discussion on business models, production and design issues, technologies, and a survey on the methods used to bring games to market.

Keywords:

casual games

Full Text: Yes | Abstract: Yes


Joe, S. W.,Chiu, C. K. (2008)


Quantity and Quality

Synopsis:

Discusses the formation of consumer loyalty in the context of online games as well as the implications of a proposed model and suggestions for future research.

Keywords:

journal, gender identity, casual games, internet use,

Full Text: Yes | Abstract: Yes


Lazzaro, Nicole (2005)


http://www.xeodesign.com/xeodesign_dinerdashcasestdy500n031405.pdf

Synopsis:

A case Study of the game “Diner Dash” analyzing the game’s emotional appeal for players.

Keywords:

Blog, Diner Dash, casual games, motivations,

Full Text: Yes | Abstract: Yes | Highlights: Yes


PopCap Games (2010)


http://www.infosolutionsgroup.com/2010_PopCap_Social_Gaming_Research_Results.pdf

Synopsis:

PopCap Games survey of 1,202 US and UK internet users who play social games at least once a week

Keywords:

industry, genre_casual, co_play,casual games

Full Text: Yes | Abstract: Yes


Popcap Games Press Release (2006)


http://www.popcap.com/press/release.php?pid=207

Synopsis:

Survey of 2,100 respondents from among PopCap’s customer base about when, where and why they turn to Casual Games. 

Keywords:

casual games, motivations, player demographics

Full Text: Yes | Abstract: Yes | Highlights: Yes


Van Der Molen, Juliette and Jongbloed, Wieteke (2007)


International Communication Association Conference, San Francisco

Synopsis:

Survey of 343 fourth through sixth graders’ uses, gratifications, and opinions related to free online games as well as gender differences within this gameplay. 

Keywords:

conference, motivations, online games, casual games, middle school

Full Text: No | Abstract: Yes