
investiGaming › Tags › Femininity
Alix, Avery (2006)
International Communication Association, Dresden International Congress Centre, Dresden, Germany,
Synopsis:
A case study of the game Counter-Strike looking at player interactions, especially conversations and messages that convey sexual identity and establish relationships between the sexes.
Keywords:
case study, gender identity, internet use, CounterStrike, gaming culture, masculinity, femininity
Full Text: Yes | Abstract: Yes | Highlights: Yes
Barlett, Christopher P. and Richard J. Harris (2008)
Sex Roles Volume 59, Numbers 7-8
Keywords:
academia, experiment, journal, psychology, gender identity, npcs, masculinity, femininity , avatars
Full Text: Yes | Abstract: Yes | Highlights: Yes
Brunner, Corneila (2008)
in Beyond Barbie and Mortal Kombat: New Perspectives on Gender, Gaming, and Computing, edited by Yasmin Kafai, Carrie Heeter, Jill Denner, Jen Sun, MIT Press
Synopsis:
The paper considers whether the past decade of tremendous change in our uses of technology is also reflected in the evolution of game worlds toward gender-neutral environments.
Keywords:
book, chapter, gender stereotypes, gender inclusive, masculinity, feminity, what women want, what men want, IT careers
Full Text: Yes | Abstract: Yes | Highlights: Yes
Consalvo, Mia (2001)
Paper presented at Playing with the Future, Manchester, UK.
Synopsis:
Using a case study approach, the author examines Final Fantasy IX for the Playstation and The Sims for Mac/PC for representations of characters and plot offered, and their gameplay.
Keywords:
conference, United Kingdom, sexuality, femininity, gender stereotypes, case study, Final Fantasy IX, The Sims, gender theories, masculinity
Full Text: Yes | Abstract: Yes | Highlights: Yes
Nowak, K. L., and Rauh, C. (2005)
Journal of Computer-Mediated Communication, 11(1), article 8
Synopsis:
A study of 255 people who were asked to evaluate avatars in terms of gender identities and attractiveness.
Keywords:
journal, academia, avatars, sexuality, masculinity, femininity
Full Text: Yes | Abstract: Yes | Highlights: Yes
Pickard, Jennifer and Strough, JoNell (2003)
Sex Roles, v48 issue 9-10 pp 421-432
Synopsis:
Eighty college students (40 women and 40 men, median age = 19.5 years) worked with a man and a woman on a collaborative task to see if their gender-typed behaviors changed with the sex of the team mate.
Keywords:
femininity, Masculinity , gender theories, psychology, academia, journal, gender stereotypes, adult younger
Full Text: Yes | Abstract: Yes | Highlights: Yes
Suler, J.R. (2004)
In Gender Communication (by A. Kunkel). Kendall/Hunt Publishing,
http://www.rider.edu/~suler/psycyber/genderswap.html
Synopsis:
A speculation as to why men or women swap genders.
Keywords:
case study, gender identity, MMO, psychology, femininity, masculinity, sexuality, gaming culture
Full Text: Yes | Abstract: Yes | Highlights: Yes