investiGaming - Research Findings on Gender and Games

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investiGaming is a publication of the Serious Game Design group in the Department of Telecommunication, Information Studies, and Media at Michigan State University, 2007-2009

This gateway is partially supported by grant 0631771 from the National Science Foundation.

The opinions expressed are those of the authors and do not represent Michigan State University or the National Science Foundation.

Investigaming tag: Femininity

investiGaming ›  Tags ›  Femininity


Alix, Avery (2006)


International Communication Association, Dresden International Congress Centre, Dresden, Germany,

Synopsis:

A case study of the game Counter-Strike looking at player interactions, especially conversations and messages that convey sexual identity and establish relationships between the sexes.

Keywords:

case study, gender identity, internet use, CounterStrike, gaming culture, masculinity, femininity

Full Text: Yes | Abstract: Yes | Highlights: Yes


Barlett, Christopher P. and Richard J. Harris (2008)


Sex Roles Volume 59, Numbers 7-8

Keywords:

academia, experiment, journal, psychology, gender identity, npcs, masculinity, femininity , avatars

Full Text: Yes | Abstract: Yes | Highlights: Yes


Brunner, Corneila (2008)


in Beyond Barbie and Mortal Kombat: New Perspectives on Gender, Gaming, and Computing, edited by Yasmin Kafai, Carrie Heeter, Jill Denner, Jen Sun, MIT Press

Synopsis:

The paper considers whether the past decade of tremendous change in our uses of technology is also reflected in the evolution of game worlds toward gender-neutral environments.

Keywords:

book, chapter, gender stereotypes, gender inclusive, masculinity, feminity, what women want, what men want, IT careers

Full Text: Yes | Abstract: Yes | Highlights: Yes


Consalvo, Mia (2001)


Paper presented at Playing with the Future, Manchester, UK.

Synopsis:

Using a case study approach, the author examines Final Fantasy IX for the Playstation and The Sims for Mac/PC for representations of characters and plot offered, and their gameplay.

Keywords:

conference, United Kingdom, sexuality, femininity, gender stereotypes, case study, Final Fantasy IX, The Sims, gender theories, masculinity

Full Text: Yes | Abstract: Yes | Highlights: Yes


Nowak, K. L., and Rauh, C. (2005)


Journal of Computer-Mediated Communication, 11(1), article 8

Synopsis:

A study of 255 people who were asked to evaluate avatars in terms of gender identities and attractiveness.

Keywords:

journal, academia, avatars, sexuality, masculinity, femininity

Full Text: Yes | Abstract: Yes | Highlights: Yes


Pickard, Jennifer and Strough, JoNell (2003)


Sex Roles, v48 issue 9-10 pp 421-432

Synopsis:

Eighty college students (40 women and 40 men, median age = 19.5 years) worked with a man and a woman on a collaborative task to see if their gender-typed behaviors changed with the sex of the team mate.

Keywords:

femininity, Masculinity , gender theories, psychology, academia, journal, gender stereotypes, adult younger

Full Text: Yes | Abstract: Yes | Highlights: Yes


Suler, J.R. (2004)


In Gender Communication (by A. Kunkel). Kendall/Hunt Publishing, http://www.rider.edu/~suler/psycyber/genderswap.html

Synopsis:

A speculation as to why men or women swap genders.

Keywords:

case study, gender identity, MMO, psychology, femininity, masculinity, sexuality, gaming culture

Full Text: Yes | Abstract: Yes | Highlights: Yes