
investiGaming › Tags › Family Dynamics
Bickham, D,. Vandewater, E. , Huston, A., Lee, J., Caplovitz, A and Wright, J. (2003)
Media Psychology, 5(2), 103-137
Synopsis:
Data from the Child Development Supplement to the Panel Study of Income Dynamics representing 1,819 children were used in order to examine predictors of media use of children ages 1 to 12 from three ethnic groups (European America, African America, and Hispanic American).
Keywords:
academia, journal, case study, family dynamics, ethnicity, children, television viewership, parents and gaming,
Full Text: Yes | Abstract: Yes | Highlights: Yes
Crowley, K. & Jacobs, M. (2002)
In Leinhardt, G., Crowley, K., & Knutson, K. (Eds)., Learning conversations in museums. (pp. 333-356). Mahwah, NJ: Lawrence Erlbaum
Synopsis:
A case study that investigated how an island of expertise around dinosaurs would influence family learning behaviors in Dinosaur Hall at the Carnegie Museum of Natural History.
Keywords:
book, chapter, case study, survey, family dynamics, learning process
Full Text: No | Abstract: Yes
Gailey, C. W. (1996)
In P. M. Greenfield, & R. R. Cocking (Eds.), Interacting with video (pp. 9-23). Norwood, NJ: Ablex
Synopsis:
A combination of content analysis of Nintendo home system games and interviews of families.
Keywords:
book, chapter, digital divide, ethnicity, family dynamics, gaming social context
Full Text: Yes | Abstract: Yes | Highlights: Yes
Kafai, Y. B., & Sutton, S. (1999)
Journal of Educational Computing Research, 21, 345-362,
Synopsis:
291 parents of urban K-6 students were surveyed about their children’s home access to and use of educational software and the Internet.
Keywords:
journal, academia, elementary school, internet use, family dynamics
Full Text: Yes | Abstract: Yes | Highlights: Yes
Kahne, Joseph, Middaugh, Ellen, and Chris Evans (2008)
http://www.digitallearning.macfound.org
Synopsis:
A phone survey of 1,102 young persons in the United States aged 12 to 17 conducted by Pew Internet and American Life Project in order to explore the link between video games and civic engagement.
Keywords:
survey, report, high school, player demographics, game genres, digital divide, parents and gaming , gaming social context, co play, family dynamics, civic engagement, learning, Internet use
Full Text: Yes | Abstract: Yes | Highlights: Yes
Lin, Holin (2008)
Beyond Barbie and Mortal Kombat: New Perspectives on Gender, Gaming, and Computing, edited by Yasmin Kafai, Carrie Heeter, Jill Denner, Jen Sun, MIT Press
Synopsis:
A social study of female players in Taiwan incorporated field notes from observations at sixteen Internet cafes, ,interviews with 43 individual game players and nine focus groups, and the author’s personal observations from over 500 hours of online gaming.
Keywords:
book, chapter, case study, Taiwan, MMO, gaming social context, gaming culture, family dynamics
Full Text: Yes | Abstract: Yes | Highlights: Yes
Lin, Holin (2005)
DiGRA (
http://www.digra.org/dl/db/)
Keywords:
conference, case study, gaming social context, family dynamics, Taiwan
Full Text: Yes | Abstract: Yes | Highlights: Yes
McNamee, Sarah (1998)
Cool Places: Geographies of Youth Cultures by Tracey Skelton, Gill
Synopsis:
Cool Places brings together the latest thinking within social, cultural and feminist studies to focus upon the complexities of youth cultures and their spatial representations and interactions.
Keywords:
book, case study, family dynamics, gaming social context
Full Text: Yes | Abstract: Yes | Highlights: Yes
Smith, Lola B. (2000)
Meridian: A Middle School Computer Technologies Journal, v3 n2 Sum 2000
Synopsis:
Twelve women in technology careers were interviewed about their experiences and observed, to determine what motivated them to enter the careers.
Keywords:
journal, it careers, case study, family dynamics, parents and gaming
Full Text: Yes | Abstract: Yes | Highlights: Yes