
investiGaming › Tags › Ethnicity
Bickham, D,. Vandewater, E. , Huston, A., Lee, J., Caplovitz, A and Wright, J. (2003)
Media Psychology, 5(2), 103-137
Synopsis:
Data from the Child Development Supplement to the Panel Study of Income Dynamics representing 1,819 children were used in order to examine predictors of media use of children ages 1 to 12 from three ethnic groups (European America, African America, and Hispanic American).
Keywords:
academia, journal, case study, family dynamics, ethnicity, children, television viewership, parents and gaming,
Full Text: Yes | Abstract: Yes | Highlights: Yes
Biraimah, K. (1993)
Computers and Education, 20(4), 283–290
Synopsis:
Discusses bias in educational computer software and analyzes how gender, ethnicity, and the global perspective are portrayed in educational computer software.
Keywords:
journal, academia, educational games, ethnicity,
Full Text: No | Abstract: Yes
Curlew, A. B. (2005)
DIGRA conference, Vancouver, Canada
Synopsis:
An analysis of different social groups – female, male, gay, racial or ethnic minority—playing The Sims and how the product is marketed to these groups.
Keywords:
conference, avatars, ethnicity, the sims, gender identity
Full Text: Yes | Abstract: Yes | Highlights: Yes
DiSalvo, Betsy J.,Crowley, Kevin and Roy Norwood (2008)
Games and Culture 2008; 3; 131
Synopsis:
Observations and interviews with Black American middle school boys about digital games as an informal learning experience are presented.
Keywords:
academia, journal, case study, digital divide, ethnicity, learning, middle school,
Full Text: No | Abstract: Yes
Gailey, C. W. (1996)
In P. M. Greenfield, & R. R. Cocking (Eds.), Interacting with video (pp. 9-23). Norwood, NJ: Ablex
Synopsis:
A combination of content analysis of Nintendo home system games and interviews of families.
Keywords:
book, chapter, digital divide, ethnicity, family dynamics, gaming social context
Full Text: Yes | Abstract: Yes | Highlights: Yes
Glaubke, Christina, Miller, Patti, Parker, McCrae & Espejo, Eileen (2001)
Children Now (
http://publications.childrennow.org/)
Synopsis:
Examines the top-selling video games for each of the seven different game systems and identifies some of the unhealthy social messages that video games may be sending to young players about violence, gender and race.
Keywords:
survey, report, children, player demographics, violence, ethnicity, avatars, what women want
Full Text: Yes | Abstract: Yes | Highlights: Yes
Kumar, Mathew (2008)
Gamasutra, October 6
Synopsis:
An interview with Lazaro Fuentes, CEO and creative director of the Hip Chicas brand.
Keywords:
industry, media-press, interview, ethnicity, hip chicas, middle school, game design, values at play,
Full Text: Yes | Abstract: Yes
Media Education Foundation (2001)
DVD, Media Education Foundation
Synopsis:
Educational documentary addresses the fastest growing segment of the media including questions of gender, race and violence.
Keywords:
video, violence, gender stereotypes, ethnicity
Full Text: Yes | Abstract: Yes
Mou, Yi; Peng, Wei (2009)
Handbook of Research on Effective Electronic Gaming in Education
Synopsis:
A review of studies of gender and racial stereotypes in portrayals of characters in video games and a content analysis of 19 popular video games.
Keywords:
academia, book, chapter, gender stereotypes, psychology, NPCs, avatars, ethnicity
Full Text: No | Abstract: Yes
The Henry J. Kaiser Family Foundation (2002)
Kaiser Family Foundation (
http://www.kff.org/)
Synopsis:
A fact sheet that focuses on video games in relation to children and health.
Keywords:
academia, report, survey, children, player demographics, violence, internet use, ethnicity
Full Text: Yes | Abstract: Yes | Highlights: Yes
Williams, Dmitri, Martins, Nicole, Consalvo, Mia and Ivory, James (2009)
New Media & Society, Vol. 11, No. 5, 815-834
Synopsis:
Content analysis of the characters in 150 games looked at representation of gender, race, and age.
Keywords:
journal, academia, npcs, ethnicity
Full Text: Yes | Abstract: Yes | Highlights: Yes