investiGaming - Research Findings on Gender and Games

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investiGaming is a publication of the Serious Game Design group in the Department of Telecommunication, Information Studies, and Media at Michigan State University, 2007-2009

This gateway is partially supported by grant 0631771 from the National Science Foundation.

The opinions expressed are those of the authors and do not represent Michigan State University or the National Science Foundation.

Investigaming tag: Ethnicity

investiGaming ›  Tags ›  Ethnicity


Bickham, D,. Vandewater, E. , Huston, A., Lee, J., Caplovitz, A and Wright, J. (2003)


Media Psychology, 5(2), 103-137

Synopsis:

Data from the Child Development Supplement to the Panel Study of Income Dynamics representing 1,819 children were used in order to examine predictors of media use of children ages 1 to 12 from three ethnic groups (European America, African America, and Hispanic American). 

Keywords:

academia, journal, case study, family dynamics, ethnicity, children, television viewership, parents and gaming,

Full Text: Yes | Abstract: Yes | Highlights: Yes


Biraimah, K. (1993)


Computers and Education, 20(4), 283–290

Synopsis:

Discusses bias in educational computer software and analyzes how gender, ethnicity, and the global perspective are portrayed in educational computer software.

Keywords:

journal, academia, educational games, ethnicity,

Full Text: No | Abstract: Yes


Curlew, A. B. (2005)


DIGRA conference, Vancouver, Canada

Synopsis:

An analysis of different social groups – female, male, gay, racial or ethnic minority—playing The Sims and how the product is marketed to these groups.

Keywords:

conference, avatars, ethnicity, the sims, gender identity

Full Text: Yes | Abstract: Yes | Highlights: Yes


DiSalvo, Betsy J.,Crowley, Kevin and Roy Norwood (2008)


Games and Culture 2008; 3; 131

Synopsis:

Observations and interviews with Black American middle school boys about digital games as an informal learning experience are presented. 

Keywords:

academia, journal, case study, digital divide, ethnicity, learning, middle school,

Full Text: No | Abstract: Yes


Gailey, C. W. (1996)


In P. M. Greenfield, & R. R. Cocking (Eds.), Interacting with video (pp. 9-23). Norwood, NJ: Ablex

Synopsis:

A combination of content analysis of Nintendo home system games and interviews of families. 

Keywords:

book, chapter, digital divide, ethnicity, family dynamics, gaming social context

Full Text: Yes | Abstract: Yes | Highlights: Yes


Glaubke, Christina, Miller, Patti, Parker, McCrae & Espejo, Eileen (2001)


Children Now (http://publications.childrennow.org/)

Synopsis:

Examines the top-selling video games for each of the seven different game systems and identifies some of the unhealthy social messages that video games may be sending to young players about violence, gender and race.

Keywords:

survey, report, children, player demographics, violence, ethnicity, avatars, what women want

Full Text: Yes | Abstract: Yes | Highlights: Yes


Kumar, Mathew (2008)


Gamasutra, October 6

Synopsis:

An interview with Lazaro Fuentes, CEO and creative director of the Hip Chicas brand.

Keywords:

industry, media-press, interview, ethnicity, hip chicas, middle school, game design, values at play,

Full Text: Yes | Abstract: Yes


Media Education Foundation (2001)


DVD, Media Education Foundation

Synopsis:

Educational documentary addresses the fastest growing segment of the media including questions of gender, race and violence.

Keywords:

video, violence, gender stereotypes, ethnicity

Full Text: Yes | Abstract: Yes


Mou, Yi; Peng, Wei (2009)


Handbook of Research on Effective Electronic Gaming in Education

Synopsis:

A review of studies of gender and racial stereotypes in portrayals of characters in video games and a content analysis of 19 popular video games.

Keywords:

academia, book, chapter, gender stereotypes, psychology, NPCs, avatars, ethnicity

Full Text: No | Abstract: Yes


The Henry J. Kaiser Family Foundation (2002)


Kaiser Family Foundation (http://www.kff.org/)

Synopsis:

A fact sheet that focuses on video games in relation to children and health.

Keywords:

academia, report, survey, children, player demographics, violence, internet use, ethnicity

Full Text: Yes | Abstract: Yes | Highlights: Yes


Williams, Dmitri, Martins, Nicole, Consalvo, Mia and Ivory, James (2009)


New Media & Society, Vol. 11, No. 5, 815-834

Synopsis:

Content analysis of the characters in 150 games looked at representation of gender, race, and age.

Keywords:

journal, academia, npcs, ethnicity

Full Text: Yes | Abstract: Yes | Highlights: Yes