
investiGaming › Tags › Digital Divide
Becker, H.J. (2000)
Children and Computer Technology, 10(2 ), 44-75
Synopsis:
Two surveys were used to collect information from over 4,000 teachers and the parents of more than 23,000 children in order to analyze children’s computer use at school as well as at home.
Keywords:
journal, digital divide, children, survey,
Full Text: Yes | Abstract: Yes | Highlights: Yes
Cooper, Joel and Weaver, Kimberlee (2003)
Gender and Computers Understanding the Digital Divide, Lawrence Erlbaum: Philadelphia
Synopsis:
Presents evidence showing that girls and young women are being left behind on the road to information technology, and provides guideposts to overcoming this problem.
Keywords:
book, digital divide, IT careers, psychology, parents and gaming, learning, gender stereotypes
Full Text: Yes | Abstract: Yes | Highlights: Yes
Gailey, C. W. (1996)
In P. M. Greenfield, & R. R. Cocking (Eds.), Interacting with video (pp. 9-23). Norwood, NJ: Ablex
Synopsis:
A combination of content analysis of Nintendo home system games and interviews of families.
Keywords:
book, chapter, digital divide, ethnicity, family dynamics, gaming social context
Full Text: Yes | Abstract: Yes | Highlights: Yes
Terlecki, M., and Newcombe, N. (2005)
Sex Roles, v53, 433-441
Synopsis:
This study used a new questionnaire called the Survey of Spatial Representation and Activities (SSRA), to examine spatial experiences with computers and videogames in a sample of nearly 1,300 undergraduate students.
Keywords:
journal, academia, digital divide, computer skills, survey, spatial cognition
Full Text: No | Abstract: Yes