
investiGaming › Tags › Computer Skills
Comber, C., Colley, A., Hargreaves, D. J., & Dorn, L. (1997)
Educational Research, 39(2), 123–133
Synopsis:
The effects of age, gender and prior computing experience upon attitudes towards computers were investigated in 278 secondary school pupils drawn from the 11-12 and 15-16 years age-groups.
Keywords:
journal, academia, classroom, middle school, computer skills,
Full Text: Yes | Abstract: Yes | Highlights: Yes
Culp, Katie McMillan and Honey, M. (2002)
In Ghosts in the machine: Women's voices in research with technology, Yelland, N., Rubin, A., and McWillian, E., Eds., Peter Lang Publishing, NY, pp 33-53.
Synopsis:
The article speculated on what it will take to close the digital divide between men and women, building on AAUW’s report Tech Savvy and other work.
Keywords:
book, chapter, computer skills, IT careers, what women want, media literacy
Full Text: Yes | Abstract: Yes | Highlights: Yes
Denner, Jill (2007)
Meridian: A Middle School Computer Technologies Journal, 1(10)
Synopsis:
126 girls who were enrolled in the Girls Creating Games program were given pre- and post-test surveys and 31 girls who represented the range of grade levels, computer expertise, and race/ethnicity of the program participants were interviewed in order to determine the program’s effectiveness.
Keywords:
journal, academia, middle school, girls designing games, computer skills, game design
Full Text: Yes | Abstract: Yes | Highlights: Yes
Durndell, Alan, Glissov, Peter, and Gerda Siann (1995)
Educational Research, 37(3), 219-227
Synopsis:
Students (429) in five Scottish secondary schools (first, third, and sixth years) were studied regarding their experience with computers and their attitudes. A subsample of 196 was further analyzed.
Keywords:
journal, survey, Scotland, computer skills, gender stereotypes, children middle school
Full Text: Yes | Abstract: Yes | Highlights: Yes
Girl Scout Research Institute (2001)
New York: Girl Scouts of the USA
Synopsis:
Summarizes current research on how girls interact with computer technology and how they perceive themselves in the overall technology culture. Explores the way girls have acquired specific strengths, interests and experiences as computer users and as potential creators and shapers of technology.
Keywords:
report, gaming culture, what women want, computer skills, empowerment
Full Text: Yes | Abstract: Yes
Hayes, Elisabeth (2005)
TechTrends, 49(5), 23-28
Synopsis:
Explores Men’s and Women’s preferences regarding games and gives design advice about creating educational games for women.
Keywords:
case study, journal, gender stereotypes, player types, self efficacy, empowerment, learning, computer skills
Full Text: Yes | Abstract: Yes
Janssen Reinen, Ingeborg and Plomp, Tjeerd (1993)
Computers & Education Volume 20 , Issue 4 (June 1993) Pages: 353 - 365 ISSN:0360-1315
Synopsis:
Examines data results from 21 countries regarding the involvement of women in the implementation and use of computers in the educational practice of elementary, lower secondary and upper secondary education.
Keywords:
journal, classroom, learning, computer skills, survey
Full Text: No | Abstract: Yes | Highlights: Yes
Makrakis, Vasilios (1993)
Computers & Education, v.20 n.2, p.191-198, March 1993,
http://dx.doi.org/10.1016/0360-1315(93)90087-Y
Synopsis:
Used a series of regression analyses to examine gender differences in perception of computer self-efficacy and equality in computer competence, and the factors that might influence these perceptions among 15-yr-old Japanese students.
Keywords:
journal, Japan, self efficacy, computer skills, high school
Full Text: Yes | Abstract: Yes | Highlights: Yes
Miller, L., Chaika, M., & Groppe, L. (1996)
Interpersonal Computing and Technology: an Electronic Journal for the 21st Century, 4(2), 27-36
Synopsis:
A small-scale pilot study to investigate adolescent girls’ preferences in currently available computer software and future interactive software.
Keywords:
journal, case study, what women want, gaming social context, computer skills
Full Text: Yes | Abstract: Yes | Highlights: Yes
Salaway, Gail, Caruso, Judith, Nelson, Mark and Nicole Ellison (2008)
http://www.educause.edu/
Synopsis:
A study looked at gender differences in the use of computers.
Keywords:
academia, case study, survey, IT Careers, adults younger, internet use, computer skills,
Full Text: Yes | Abstract: Yes | Highlights: Yes
Terlecki, M., and Newcombe, N. (2005)
Sex Roles, v53, 433-441
Synopsis:
This study used a new questionnaire called the Survey of Spatial Representation and Activities (SSRA), to examine spatial experiences with computers and videogames in a sample of nearly 1,300 undergraduate students.
Keywords:
journal, academia, digital divide, computer skills, survey, spatial cognition
Full Text: No | Abstract: Yes
Turkle, Sherry (1988)
Technology and women’s voices: Keeping in touch, Routledge & Paul Kegan (New York and London), pp 41-61
Synopsis:
Looks at the social construction of the computer as a male domain through the eyes of women who have come to see something important about themselves in terms of what computers are not.
Keywords:
Book, computer skills, what women want, femininity, self efficacy
Full Text: Yes | Abstract: Yes
Volman, Monique (1997)
Journal of Curriculum Studies, Volume 29, Issue 3 May 1997 , pages 315 - 328
Synopsis:
Describes the impact of a new computer and information literacy course on school students in the Netherlands.
Keywords:
journal, Netherlands, classroom, gender inclusive, gender theories, case study, computer skills, learning process, media literacy
Full Text: Yes | Abstract: Yes | Highlights: Yes
Vosmeer, Mirjam, Jansz, Jeroen, and van Zoonen, Liesbet (2007)
International Communication Association Conference, San Francisco
Synopsis:
A study of female players of The Sims and The Sims 2 between the ages of 17 and 59, through 23 face-to-face interviews and 34 email interviews.
Keywords:
conference, article, The Sims, The Sims 2, motivations, what women want, computer skills, internet use, media literacy
Full Text: No | Abstract: Yes | Highlights: Yes
Witkowski, Emma (2006)
EDU-ART
Synopsis:
Young women in Danish schools between the ages of 13 and 19, teachers, and computer technology laboratory leaders were interviewed about computer technology.
Keywords:
Denmark, case study, gender stereotypes, computer skills, IT careers, gaming culture, empowerment, self efficacy, high school, media literacy
Full Text: Yes | Abstract: Yes | Highlights: Yes