investiGaming - Research Findings on Gender and Games

  • All Entries
  • Search
  • Browse Tag Cloud
  • About this Gateway
  • Submit Research
  • Contributing Editors
  • Related Links
  • RSS
  • Contact Us

NSF logo

investiGaming is a publication of the Serious Game Design group in the Department of Telecommunication, Information Studies, and Media at Michigan State University, 2007-2009

This gateway is partially supported by grant 0631771 from the National Science Foundation.

The opinions expressed are those of the authors and do not represent Michigan State University or the National Science Foundation.

Investigaming tag: Competition

investiGaming ›  Tags ›  Competition


Beavis, Catherine (2005)


DIGRA conference - http://www.digra.org/dl/

Synopsis:

Studied the sexual dynamics expressed by two groups: teenagers in an English curriculum classroom playing three games and female teens of South East Asian background in a LAN cafe who formed a Counterstrike clan.

Keywords:

gender identity, case study, conference, gaming social context, South East Asia, learning, Counterstrike, high school, competition

Full Text: Yes | Abstract: Yes | Highlights: Yes


Fullerton, Tracy, Fron, Janine and Pearce, Celia (2008)


The Fibreculture Journal, issue 11

Synopsis:

Proposes a “new poetics” of game space in which game design is more egalitarian and games themselves draw on a wider range of spatial and cognitive models. 

Keywords:

academia, journal article, MMO, player types, motivations, pink games, what women want, game design, competition, storytelling, empowerment, femininity, the Sims

Full Text: Yes | Abstract: Yes | Highlights: Yes


Gneezy, Uri, Muriel Niederle and Aldo Rustichini (2003)


The Quarterly Journal of Economics, August

Synopsis:

Analyzes the results of a laboratory experiment in which men and women were observed as the competitiveness of the environment increased.

Keywords:

journal, experiment, competition, working conditions,

Full Text: Yes | Abstract: Yes


Hartmann, T. (2003)


DIGRA, Netherlands, http://www.gamesconference.org/digra2003/2003/index.php?Abstracts/Hartmann

Synopsis:

Online survey (n=795) addresses what types of individuals are attracted to competitive gaming. 

Keywords:

conference, competition, motivations

Full Text: Yes | Abstract: Yes | Highlights: Yes


Lavy, Victor & Schlosser, Analía (2007)


Institute for the Study of labor: http://www.iza.org/index_html?mainframe=http%3A//www.iza.org/conference_files/TAM2007/viewProgram%3Fconf_id%3D1321&topSelect=events&subSelect=conferences

Synopsis:

Estimates the effects of classroom gender composition on scholastic achievements of boys and girls in Israeli primary, middle, and high schools and identifies the mechanisms through which these peer effects are enacted. 

Keywords:

case study, conference, report, Israel, classroom, cooperation, competition

Full Text: Yes | Abstract: Yes | Highlights: Yes


Oxford, Jonathon, Ponzi, Davide, and David Geary (2009)


Evolution and Human Behavior

Synopsis:

14 three-member teams of undergraduate men competed against teammates playing Unreal Tournament and against other teams.  Two hormones (testosterone and cortisol) were measured 30 minutes before, immediately before, immediately after and 30 minutes after each tournament.

Keywords:

academia, journal, aggression, competition, violence, Unreal Tournament

Full Text: No | Abstract: Yes | Highlights: Yes


Price, Joseph (2006)


Cornell Higher Education Research Institute Working Paper

Synopsis:

Uses the introduction of a competitive fellowship program for graduate students to test whether men and women respond differently to competition and whether this response depends on the gender mix of the group.

Keywords:

academia, competition

Full Text: No | Abstract: Yes


Reinhard, Carrie Lynn Desira and Dervin, Brenda (2007)


International Communication Association Conference, San Francisco

Synopsis:

A study of 320 university students measured game playing gratifications and feature preferences of male and female players for 3 game playing situations: playing a game they liked, one they disliked, and one they desired.

Keywords:

case study, academia, motivations, player types, what men want, what women want, competition, cooperation, conference

Full Text: No | Abstract: Yes | Highlights: Yes