investiGaming - Research Findings on Gender and Games

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investiGaming is a publication of the Serious Game Design group in the Department of Telecommunication, Information Studies, and Media at Michigan State University, 2007-2009

This gateway is partially supported by grant 0631771 from the National Science Foundation.

The opinions expressed are those of the authors and do not represent Michigan State University or the National Science Foundation.

Investigaming tag: Aggression

investiGaming ›  Tags ›  Aggression


Anderson, Craig and Karen Dill (2000)


Journal of Personality and Social Psychology. April Vol. 78(4) 772-790

Synopsis:

Two studies examined the relationship between aggression and the playing of violent video games.

Keywords:

journal, psychology, aggression, violence, case study,

Full Text: Yes | Abstract: Yes | Highlights: Yes


Bijvank, Marije, Konijn, Elly, and Bushman, Brad (2007)


International Communication Association Conference, San Francisco,

Synopsis:

397 boys of varying education levels were surveyed to examine what characteristics distinguish various player-types.

Keywords:

academia, conference, survey, motivations, player types, aggression, middle school, high school, violence, what men want, what women want, values at play, academic achievement

Full Text: Yes | Abstract: Yes | Highlights: Yes


Bolton, Amanda and Fouts, Gregory (2005)


DIGRA 2005 Conference: Changing Views- Worlds in Play

Synopsis:

Fifty University students (82% males) completed three personality measures.  Then they were recorded while playing the game, “State of Emergency” to identify the characteristics of people who are most at-risk of being negatively affected by playing violent video games.

Keywords:

violence, psychology, aggression, State of Emergency, play style, case study, academia, conference, adult younger

Full Text: No | Abstract: Yes | Highlights: Yes


Colwell, J. C., & Payne, J. (2000)


British Journal of Psychology, 91, 295-310

Keywords:

academia, journal, aggression, survey, England,

Full Text: Yes | Abstract: Yes


De Angeli, A. and Brahnam, S. (2006)


In Proc. of Gender and Interaction, Real and Virtual Women in a Male World Workshop (http://www.informatics.manchester.ac.uk/~antonella/gender/papers.htm) Discussion of conversational agents in computer environments and the way people interact with them.

Keywords:

conference, experiment, avatars, harassment, aggression, gender stereotypes

Full Text: Yes | Abstract: Yes | Highlights: Yes


Deitz, T. L. (1998)


Sex Roles, 38, 425-442

Synopsis:

Project analyzed the content of popular video games for their presentation of gender roles and violent themes.

Keywords:

survey, journal, violence, aggression, gender stereotypes, children, gender identity

Full Text: Yes | Abstract: Yes | Highlights: Yes


Griffiths, M.D. (1997)


Youth & Society, 29, 2, 223-236

Keywords:

journal, survey, middle school, game genres, what women want, what men want, aggression

Full Text: Yes | Abstract: Yes


Jansz, Jeroen (2005)


Communication Theory, Volume 15 Issue 3 Page 219-241, August

Synopsis:

Proposes a theoretical explanation for the popularity of violent video games among adolescent male gamers relating media and emotion.

Keywords:

journal, high school, violence, masculinity, aggression, psychology

Full Text: Yes | Abstract: Yes | Highlights: Yes


Lawler, KA, Wilcox, ZC and Anderson, SF (1995)


Psychosomatic Medicine, Vol 57, Issue 4 357-365, Copyright © 1995 by American Psychosomatic Society, http://www.psychosomaticmedicine.org/cgi/content/abstract/57/4/357

Keywords:

journal, psychology, aggression, adult younger

Full Text: No | Abstract: Yes


Mussweiler, Thomas and Jens Förster (2000)


Journal of Personality and Social Psychology. Vol 79(4), Oct 2000, pp. 507-520

Synopsis:

Four studies looked at the effects of sexual priming on men and women.

Keywords:

journal, psychology, academia, sexuality, aggression,

Full Text: Yes | Abstract: Yes | Highlights: Yes


Norris, Kamala (2004)


CyberPsychology & Behavior. 2004, 7(6): 714-727,

Synopsis:

An online survey was conducted on women who played computer games and women who used the computer but did not play computer games to explore gender identity and aggressive personality in the context of computers.

Keywords:

Journal, gender stereotypes, harassment, gender identity, IT careers, gender inclusive, aggression

Full Text: Yes | Abstract: Yes | Highlights: Yes


Oxford, Jonathon, Ponzi, Davide, and David Geary (2009)


Evolution and Human Behavior

Synopsis:

14 three-member teams of undergraduate men competed against teammates playing Unreal Tournament and against other teams.  Two hormones (testosterone and cortisol) were measured 30 minutes before, immediately before, immediately after and 30 minutes after each tournament.

Keywords:

academia, journal, aggression, competition, violence, Unreal Tournament

Full Text: No | Abstract: Yes | Highlights: Yes


Subrahmanyam, K., Kraut, R., Greenfield, P.M. and Gross, E. (2000)


The future of children: Children and computer technology, Vol. 10, Issue 2, pp 123-144, http://www.futureofchildren.org/usr_doc/vol10no2Art6.pdf

Synopsis:

This article provides an overview of the limited research on the effects of home computer use on children’s physical, cognitive, and social development.

Keywords:

journal, children, learning process, academic achievement, violence, family dynamics, survey, aggression

Full Text: Yes | Abstract: Yes | Highlights: Yes


Taylor, T. L. (2003)


Convergence: The Journal of Research into New Media Technologies, v9 no 1, 21-46

Synopsis:

Discussion of female players of MMORPGs based on interviews and ethnographic data.

Keywords:

journal, MMO, gaming social context, gaming culture, motivations, what women want, gender inclusive, aggression

Full Text: No | Abstract: Yes | Highlights: Yes


Williams, D., Consalvo, M., Caplan, S. & Nick Yee (2009)


Journal of Communication, Volume 59 Issue 4, Pages 700 - 725

Synopsis:

Cooperation from Sony enabled researchers to field a survey and link it to Everquest gaming backend database; 7,129 players completed a survey.

Keywords:

MMO, motivations, player types, aggression, gender role theory

Full Text: No | Abstract: Yes | Highlights: Yes


Williams, Dimitri, Mia Consalvo, Scott Caplan, and Nick Yee (2009)


Journal of Communication

Synopsis:

A survey of 7,129 Everquest II players is combined with in-game observations to examine gender differences in play motivations and lifestyle. 

Keywords:

academia, journal, survey, gender theories, gender identity, motivations, gaming social context, genre MMO, sexuality, aggression

Full Text: Yes | Abstract: Yes | Highlights: Yes