
investiGaming › Tags › Aggression
Anderson, Craig and Karen Dill (2000)
Journal of Personality and Social Psychology. April Vol. 78(4) 772-790
Synopsis:
Two studies examined the relationship between aggression and the playing of violent video games.
Keywords:
journal, psychology, aggression, violence, case study,
Full Text: Yes | Abstract: Yes | Highlights: Yes
Bijvank, Marije, Konijn, Elly, and Bushman, Brad (2007)
International Communication Association Conference, San Francisco,
Synopsis:
397 boys of varying education levels were surveyed to examine what characteristics distinguish various player-types.
Keywords:
academia, conference, survey, motivations, player types, aggression, middle school, high school, violence, what men want, what women want, values at play, academic achievement
Full Text: Yes | Abstract: Yes | Highlights: Yes
Bolton, Amanda and Fouts, Gregory (2005)
DIGRA 2005 Conference: Changing Views- Worlds in Play
Synopsis:
Fifty University students (82% males) completed three personality measures. Then they were recorded while playing the game, “State of Emergency” to identify the characteristics of people who are most at-risk of being negatively affected by playing violent video games.
Keywords:
violence, psychology, aggression, State of Emergency, play style, case study, academia, conference, adult younger
Full Text: No | Abstract: Yes | Highlights: Yes
Colwell, J. C., & Payne, J. (2000)
British Journal of Psychology, 91, 295-310
Keywords:
academia, journal, aggression, survey, England,
Full Text: Yes | Abstract: Yes
De Angeli, A. and Brahnam, S. (2006)
In Proc. of Gender and Interaction, Real and Virtual Women in a Male World Workshop (
http://www.informatics.manchester.ac.uk/~antonella/gender/papers.htm) Discussion of conversational agents in computer environments and the way people interact with them.
Keywords:
conference, experiment, avatars, harassment, aggression, gender stereotypes
Full Text: Yes | Abstract: Yes | Highlights: Yes
Deitz, T. L. (1998)
Sex Roles, 38, 425-442
Synopsis:
Project analyzed the content of popular video games for their presentation of gender roles and violent themes.
Keywords:
survey, journal, violence, aggression, gender stereotypes, children, gender identity
Full Text: Yes | Abstract: Yes | Highlights: Yes
Griffiths, M.D. (1997)
Youth & Society, 29, 2, 223-236
Keywords:
journal, survey, middle school, game genres, what women want, what men want, aggression
Full Text: Yes | Abstract: Yes
Jansz, Jeroen (2005)
Communication Theory, Volume 15 Issue 3 Page 219-241, August
Synopsis:
Proposes a theoretical explanation for the popularity of violent video games among adolescent male gamers relating media and emotion.
Keywords:
journal, high school, violence, masculinity, aggression, psychology
Full Text: Yes | Abstract: Yes | Highlights: Yes
Lawler, KA, Wilcox, ZC and Anderson, SF (1995)
Psychosomatic Medicine, Vol 57, Issue 4 357-365, Copyright © 1995 by American Psychosomatic Society,
http://www.psychosomaticmedicine.org/cgi/content/abstract/57/4/357
Keywords:
journal, psychology, aggression, adult younger
Full Text: No | Abstract: Yes
Mussweiler, Thomas and Jens Förster (2000)
Journal of Personality and Social Psychology. Vol 79(4), Oct 2000, pp. 507-520
Synopsis:
Four studies looked at the effects of sexual priming on men and women.
Keywords:
journal, psychology, academia, sexuality, aggression,
Full Text: Yes | Abstract: Yes | Highlights: Yes
Norris, Kamala (2004)
CyberPsychology & Behavior. 2004, 7(6): 714-727,
Synopsis:
An online survey was conducted on women who played computer games and women who used the computer but did not play computer games to explore gender identity and aggressive personality in the context of computers.
Keywords:
Journal, gender stereotypes, harassment, gender identity, IT careers, gender inclusive, aggression
Full Text: Yes | Abstract: Yes | Highlights: Yes
Oxford, Jonathon, Ponzi, Davide, and David Geary (2009)
Evolution and Human Behavior
Synopsis:
14 three-member teams of undergraduate men competed against teammates playing Unreal Tournament and against other teams. Two hormones (testosterone and cortisol) were measured 30 minutes before, immediately before, immediately after and 30 minutes after each tournament.
Keywords:
academia, journal, aggression, competition, violence, Unreal Tournament
Full Text: No | Abstract: Yes | Highlights: Yes
Subrahmanyam, K., Kraut, R., Greenfield, P.M. and Gross, E. (2000)
The future of children: Children and computer technology, Vol. 10, Issue 2, pp 123-144,
http://www.futureofchildren.org/usr_doc/vol10no2Art6.pdf
Synopsis:
This article provides an overview of the limited research on the effects of home computer use on children’s physical, cognitive, and social development.
Keywords:
journal, children, learning process, academic achievement, violence, family dynamics, survey, aggression
Full Text: Yes | Abstract: Yes | Highlights: Yes
Taylor, T. L. (2003)
Convergence: The Journal of Research into New Media Technologies, v9 no 1, 21-46
Synopsis:
Discussion of female players of MMORPGs based on interviews and ethnographic data.
Keywords:
journal, MMO, gaming social context, gaming culture, motivations, what women want, gender inclusive, aggression
Full Text: No | Abstract: Yes | Highlights: Yes
Williams, D., Consalvo, M., Caplan, S. & Nick Yee (2009)
Journal of Communication, Volume 59 Issue 4, Pages 700 - 725
Synopsis:
Cooperation from Sony enabled researchers to field a survey and link it to Everquest gaming backend database; 7,129 players completed a survey.
Keywords:
MMO, motivations, player types, aggression, gender role theory
Full Text: No | Abstract: Yes | Highlights: Yes
Williams, Dimitri, Mia Consalvo, Scott Caplan, and Nick Yee (2009)
Journal of Communication
Synopsis:
A survey of 7,129 Everquest II players is combined with in-game observations to examine gender differences in play motivations and lifestyle.
Keywords:
academia, journal, survey, gender theories, gender identity, motivations, gaming social context, genre MMO, sexuality, aggression
Full Text: Yes | Abstract: Yes | Highlights: Yes