investiGaming - Research Findings on Gender and Games

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investiGaming is a publication of the Serious Game Design group in the Department of Telecommunication, Information Studies, and Media at Michigan State University, 2007-2009

This gateway is partially supported by grant 0631771 from the National Science Foundation.

The opinions expressed are those of the authors and do not represent Michigan State University or the National Science Foundation.

Investigaming tag: Adults Older

investiGaming ›  Tags ›  Adults Older


Lenhart, Amanda, Jones, Sydney, and Alexandra Rankin Macgill (2008)


Pew Interenet & American Life Project (http://www.pewinternet.org/index.asp)

Synopsis:

2,054 adults ages 18 and older, including 500 cell phone users were surveyed about their video game play.

Keywords:

academia, report, survey, adults older, adults younger, player demographics

Full Text: Yes | Abstract: Yes | Highlights: Yes


Morrison, Brice (2008)


Gamasutra, November 5

Synopsis:

Brice Morrison voices his opinion about the lack of truly mature games and examines what “adulthood” for games might look like.

Keywords:

editorial, industry, media-press, non gamers, adults older

Full Text: Yes | Abstract: Yes


Pearce, Celia (2008)


Games and Culture Vol. 3, No. 2, 142-174

Synopsis:

A study conducted by the child research organization “Children Now” analyzed the gender and racial representations of human characters in top-selling video games.

Keywords:

academia, journal, case study, seniors, player types, gaming social context, adult older

Full Text: No | Abstract: Yes | Highlights: Yes