investiGaming - Research Findings on Gender and Games

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investiGaming is a publication of the Serious Game Design group in the Department of Telecommunication, Information Studies, and Media at Michigan State University, 2007-2009

This gateway is partially supported by grant 0631771 from the National Science Foundation.

The opinions expressed are those of the authors and do not represent Michigan State University or the National Science Foundation.

Investigaming tag: Academic Achievement

investiGaming ›  Tags ›  Academic Achievement


Bijvank, Marije, Konijn, Elly, and Bushman, Brad (2007)


International Communication Association Conference, San Francisco,

Synopsis:

397 boys of varying education levels were surveyed to examine what characteristics distinguish various player-types.

Keywords:

academia, conference, survey, motivations, player types, aggression, middle school, high school, violence, what men want, what women want, values at play, academic achievement

Full Text: Yes | Abstract: Yes | Highlights: Yes


Funk, J. B., and Buchman, D. D. (1996)


Journal of Communication 46(2): 19-32

Synopsis:

A multivariate analysis identify marked gender differences in game-playing habits and in scores on the Harter Self-Perception Profile for Adolescents to document current adolescent electronic game-playing habits and explore associations among preference for violent games.

Keywords:

journal, academic achievement , violence, high school

Full Text: Yes | Abstract: Yes | Highlights: Yes


Willoughby, Teena. (2008)


Developmental Psychology, Vol 44(1) 195-204.

Synopsis:

The prevalence, frequency, and psychosocial predictors of Internet and computer game use were assessed with 803 male and 788 female adolescents across 2 time periods, 21 months apart.  At Time 1, participants were in the 9th or 10th grade; at Time 2, they were in the 11th or 12th grade.

Keywords:

journal, psychology, academic achievement, high school, internet use,

Full Text: Yes | Abstract: Yes | Highlights: Yes