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    <title>Investigaming Articles</title>
    <link>http://www.investigaming.com/index.php</link>
    <description></description>
    <dc:language>en</dc:language>
    <dc:creator>heeter@msu.edu</dc:creator>
    <dc:rights>Copyright 2010</dc:rights>
    <dc:date>2010-02-16T06:00:00-05:00</dc:date>
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      <title>Looking for Gender: Gender Roles and Behaviors Among Online Gamers</title>
      <link>http://www.investigaming.com/index/full_record/looking_for_gender_gender_roles_and_behaviors_among_online_gamers/</link>
      <description></description>
      <dc:date>2010-02-16T06:00:00-05:00</dc:date>
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    <item>
      <title>Hormone&#8211;behavior associations in early infancy</title>
      <link>http://www.investigaming.com/index/full_record/hormonebehavior_associations_in_early_infancy/</link>
      <description></description>
      <dc:date>2010-01-08T20:22:00-05:00</dc:date>
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    <item>
      <title>Hormonal responses differ when playing violent video games against an ingroup and outgroup</title>
      <link>http://www.investigaming.com/index/full_record/hormonal_responses_differ_when_playing_violent_video_games_against_an_ingro/</link>
      <description></description>
      <dc:date>2009-09-29T15:29:00-05:00</dc:date>
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    <item>
      <title>The virtual census: representations of gender, race and age in video games</title>
      <link>http://www.investigaming.com/index/full_record/the_virtual_census_representations_of_gender_race_and_age_in_video_games/</link>
      <description></description>
      <dc:date>2009-09-22T15:14:01-05:00</dc:date>
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    <item>
      <title>Map&#45;reading skills change how we view beauty</title>
      <link>http://www.investigaming.com/index/full_record/map_reading_skills_change_how_we_view_beauty/</link>
      <description>Males and females may tend to approach game landscapes along these same lines.</description>
      <dc:date>2009-02-24T01:56:00-05:00</dc:date>
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    <item>
      <title>Map&#45;reading skills change how we view beauty</title>
      <link>http://www.investigaming.com/index/full_record/map_reading_skills_change_how_we_view_beauty1/</link>
      <description>Males and females may tend to approach game landscapes along these same lines.</description>
      <dc:date>2009-02-24T01:56:00-05:00</dc:date>
    </item>

    <item>
      <title>The Motivating Role of Violence in Video Games</title>
      <link>http://www.investigaming.com/index/full_record/the_motivating_role_of_violence_in_video_games/</link>
      <description>Less violence in games would appeal to more female players and would not impede most male players&apos; enjoyment.  Persons with high trait aggression (which includes more males than females) did prefer violent content.

&quot;Violent game contents did little to add to or detract from outcomes when other need satisfactions were considered, violent contents were more preferred by persons high in trait aggression.&quot;

Males were more likely to be high in trait aggression , to select titles with higher ERSB ratings, and to select more violent games.

In some of the studies, females reported greater presence.  In some of the studies, males reported more competence and autonomy.</description>
      <dc:date>2009-02-15T05:58:00-05:00</dc:date>
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      <title>Stereotyping Based on Voice in the Presence of Individuating Information: Vocal Femininity Affects P</title>
      <link>http://www.investigaming.com/index/full_record/stereotyping_based_on_voice_in_the_presence_of_individuating_information_vo/</link>
      <description>More feminine sounding voices (for male and female characters) trigger stereotypes of babyishness and lower competence.</description>
      <dc:date>2009-02-15T05:16:00-05:00</dc:date>
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    <item>
      <title>Why People Stereotype Affects How They Stereotype: The Differential Influence of Comprehension Goal</title>
      <link>http://www.investigaming.com/index/full_record/why_people_stereotype_affects_how_they_stereotype_the_differential_influenc/</link>
      <description>IMPLICATIONS FOR GAME DESIGN:
Creating NPCs and game stories are opportunities for game designers to counteract prejudice and discrimination by writing counterstereotypical characters.  For small roles when quick identification is needed, consider including positive and negative attributes rather than only negative.  Avoid encouraging players to derogate characters who fit negative social stereotypes.

LONG QUOTE FROM DISCUSSION SECTION OF ARTICLE:
Because of the ubiquitous nature of stereotyping and prejudice combined with the often negative outcomes for both the individuals who are stereotype&#8217;s targets and for society at large, social psychology has been looking for points of departure to combat their negative consequences. One of the main routes toward reducing prejudice and discrimination is centered around lowering the tendency of individuals to apply stereotypes to members of stereotyped groups and increasing the focus on unique, individual characteristics (Stangor, 2000). The results of the current studies strongly suggest that
for stereotype change efforts to be effective it is important to know the motives that drive stereotyping in the first place. For example, because stereotypes provide a cognitive basis for other&#45;derogation and thus make it seem more justifiable (see Fein &amp; Spencer, 1997), the very recognition of this link between self&#45;enhancement and negative stereotyping takes away this illusion of justifiability and might lead to the attenuation of this link. As a result, instead of derogating others, other strategies to enhance the self might become more attractive, like focusing on the positive aspects of the self.</description>
      <dc:date>2009-02-15T02:12:01-05:00</dc:date>
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      <title>Real Boys Carry Girly Epics: Normalising Gender Bending in Online Games</title>
      <link>http://www.investigaming.com/index/full_record/real_boys_carry_girly_epics_normalising_gender_bending_in_online_games/</link>
      <description></description>
      <dc:date>2009-02-02T19:23:01-05:00</dc:date>
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