investiGaming - Research Findings on Gender and Games

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investiGaming is a publication of the Serious Game Design group in the Department of Telecommunication, Information Studies, and Media at Michigan State University, 2007-2009

This gateway is partially supported by grant 0631771 from the National Science Foundation.

The opinions expressed are those of the authors and do not represent Michigan State University or the National Science Foundation.

Full Record

We have never forgetful flowers in our garden: Girls’ responses to electronic games

Author: Inkpen, K., Upitis, R., Klawe, M., Lawry, J., Anderson, A., Ndunda, M., et al.
Date: 1994
Source: Journal of Computers in Math and Science Teaching, 13(4), 383-403; http://citeseer.ist.psu.edu/189256.html
Full Text Link:

Available at E-GEMS (http://www.cs.ubc.ca/nest/egems/reports/authors.html)

Synopsis:

Studies how girls interact within a game environment, in the interactive science museum Science World BC during the summer of 1993.  Part of a large-scale research project aimed at increasing the number of children who enjoy learning math concepts through games.

Keywords:

journal, case study, educational games, what women want, gaming social context

Abstract:
Electronic Games for Education in Math and Science (E-GEMS) is a large-scale research project designed to increase the proportion of children who enjoy learning and mastering mathematical concepts through the use of electronic games. This paper describes one piece of research that examines how girls interact within an electronic games environment. Three interrelated questions are addressed in this paper: What interest do girls show in electronic games when the games are presented in an informal learning environment? How do girls play and watch others play? How does the presence of others in the immediate vicinity influence the ways that girls play?
The research described was conducted at an interactive science museum, Science World BC, during the summer of 1993. Children were observed while they played with various electronic games, both video and computer. In addition, interviews were conducted with the children and timed samplings were recorded. Our observations and interviews show that girls have an interest in electronic games and enjoy playing. Girls were particularly interested when given the opportunity to socially interact with others. In addition, they indicated a preference for playing on computers over video game systems.
(from E-GEMS)

Implications for Game Industry:
No Implications have been written for this entry.

Research Highlights:
- Girls were definitely interested in playing games.
- They were particularly interested in social interaction with others.
- They indicated a preference for playing on computers over video game systems.