
Videogames of the Oppressed: Critical Thinking, Education, Tolerance, and Other Trivial Issues
Author: Frasca, G.
Date: 2004
Source: in First Person: New Media as Story, Performance, and Game. P. Harrington & N. Wardrip-Fruin (Eds.) Cambridge: MIT Press
Full Text Link:
Available at Electronic Book Review(http://www.electronicbookreview.com/thread/firstperson/Boalian)
Synopsis:
Chapter explores the possibilities of non-Aristotelian game design based on the work of drama theorist Augusto Boal.
Keywords:
book, game design, civic engagement, values at play
Abstract:
Is it possible to design videogames that deal with social and political issues? Could videogames be used as a tool for encouraging critical thinking? Do videogames offer an alternative way of understanding reality? Although videogames are now about three decades old, these questions remain unanswered. It seems that even if the medium has reached incredible popularity, it is still far away from becoming a mature communication form that could deal with such things as human relationships, or political and social issues. Or maybe it can never become such thing. After all, as many may say, these are simply games and games have been considered trivial entertainment for ages. Nevertheless, I claim that videogames could indeed deal with human relationships and social issues, while encouraging critical thinking. In this essay, I explore the possibilities of non-Aristotelian game design, mainly based on the work of drama theorist Augusto Boal.
(by Boalian)
Implications for Game Industry:
No Implications have been written for this entry.
Research Highlights:
- Simulations are a kaleidoscopic form of representation that can provide us with multiple and alternative points of view
- Through simulation game players can realize that there are many possible ways to deal with their personal and social reality.