
Unlocking the clubhouse: Women in computing
Author: Margolis, J. & Fisher, A.
Date: 2002
Source: Boston: The MIT Press
Full Text Link:
Some Chapters available at Google Books (http://books.google.com/books)
Synopsis:
The book examined many influences contributing to the gender gap in computing through interviews with 100 male and female computer science students at Carnegie Mellon University over four years.
Keywords:
book, IT careers, internet use, programming, gaming social context
Abstract:
The information technology revolution is transforming almost every aspect of society, but girls and women are largely out of the loop. Although women surf the Web in equal numbers to men and make a majority of online purchases, few are involved in the design and creation of new technology. It is mostly men whose perspectives and priorities inform the development of computing innovations and who reap the lion's share of the financial rewards. As only a small fraction of high school and college computer science students are female, the field is likely to remain a "male clubhouse," absent major changes.In Unlocking the Clubhouse, social scientist Jane Margolis and computer scientist and educator Allan Fisher examine the many influences contributing to the gender gap in computing. The book is based on interviews with more than 100 computer science students of both sexes from Carnegie Mellon University, a major center of computer science research, over a period of four years, as well as classroom observations and conversations with hundreds of college and high school faculty. The interviews capture the dynamic details of the female computing experience, from the family computer kept in a brother's bedroom to women's feelings of alienation in college computing classes. The authors investigate the familial, educational, and institutional origins of the computing gender gap. They also describe educational reforms that have made a dramatic difference at Carnegie Mellon—-where the percentage of women entering the School of Computer Science rose from 7% in 1995 to 42% in 2000--and at high schools around the country.
(from Google books)
Implications for Game Industry:
No Implications have been written for this entry.
Research Highlights:
- It took many changes in a computer science program to increase the percentage of female students, taking into account complex origins of the gender gap.
- Dramatic success was demonstrated at Carnegie Mellon University.