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investiGaming is a publication of the Serious Game Design group in the Department of Telecommunication, Information Studies, and Media at Michigan State University, 2007-2009

This gateway is partially supported by grant 0631771 from the National Science Foundation.

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Full Record

Trends in Educational Equity of Girls & Women: 2004

Author: Catherine Freeman
Date: 2004
Source: National Center for Education Statistics, U. S. Department of Education
Full Text Link:

http://nces.ed.gov/pubsearch/pubsinfo.asp?pubid=2005016

Synopsis:

Statistical measures of whether males and females have access to the same educational opportunities, updating the report in 2000.

Keywords:

report, gender equity,

Abstract:
This statistical report assembles a series of indicators that examine the extent to which males and females have access to the same educational opportunities, avail themselves equally of these opportunities, perform at similar levels throughout schooling, succeed at similar rates, and reap the same benefits from their educational experiences. This report serves as an update of an earlier publication, Trends in Educational Equity of Girls & Women (NCES 2000-030), which was prepared for Congress in 2000.

Implications for Game Industry:
No Implications have been written for this entry.

Research Highlights:
- Indicators were identified that measure whether males and females take equal advantage of educational opportunities, perform at the same level, succeed at the same rate, and obtain the same benefits.