investiGaming - Research Findings on Gender and Games

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investiGaming is a publication of the Serious Game Design group in the Department of Telecommunication, Information Studies, and Media at Michigan State University, 2007

This gateway is partially supported by grant supported by grant 0631771 from the National Science Foundation.

The opinions expressed are those of the authors and do not represent Michigan State University or the National Science Foundation.

Full Record

Computational reticence: why women fear the intimate machine

Author: Turkle, S
Date: 1998
Source: In C. Kramare (Ed.), Technology and women’s voices: Keeping in touch (pp. 41-61). New York & London: Routledge & Kegan Paul
Full Text Link:

http://www.amazon.com/Technology-Womens-Voices-Keeping-Touch/dp/0710206798/ref=sr_1_1?ie=UTF8&s=books&qid=1225407447&sr=8-1 ($38)

Keywords:

book, chapter, computer skills, what women want

Abstract:
Avoiding jargon and using well-chosen illustrations, Technology and Women's Voices assesses technological changes in terms of their impact on women's social lives.

Implications for Game Industry:
No Implications have been written for this entry.

Research Highlights:
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